![]() ![]() To be fair the controls in the Sega version were not the tightest either but the rest of this game’s flaws make it worse.Īmazingly all of the stages and mechanics have been included. You’re not so much playing the game as you are pressing the buttons and hoping things work out. Even that isn’t enough as Aladdin is a bit slippery due to the animation. There’s a delay with every button input to the point that you need to plan your moves out in advance. Because the entire game seems to be running in molasses the controls are sluggish and slow to respond. Unfortunately the graphical issues affect the controls. I honestly question whether the game was finished or not. It happens so frequently it is hard to tell whether you’ve hit an enemy or they’ve up and vanished. Aladdin is also host to some of the worst sprite flickering I have ever seen, literally entire chunks of the screen disappear for seconds at a time. There’s a jerkiness to movement and the way the screen refreshes that is maddening to see in action. Most NES releases were 60 fps however I would be surprised if Aladdin were running at a fraction of that. The one lone compliment I can give is that the animation is surprisingly well done although that brings problems of its own.Īs if the graphics weren’t bad enough the game runs at an atrocious frame rate. For a game released in 1994 it doesn’t even compare to something like the original Castlevania, let alone later titles such as Shatterhand and Kirby’s Adventure. What you are left with are incredibly small characters against plain backgrounds with garish color choices that only slightly resemble the original Sega game. They took a black and white Gameboy game and did the bare minimum in terms of adding color or even improving the sprites for the increased screen size. ![]() Look at any screenshots of the game and its plain to see that it is flat out ugly. It really is sad that the unlicensed Aladdin game is far superior to this in every single way. The game is beyond ugly with severe framerate problems that affect gameplay and nearly render it unplayable. Rather than creating an original title based around the hardware Virgin took the already bad Gameboy port of the Sega game and then port that to the NES with disastrous results. That is where the NES version goes wrong. Whether it was the best or not is an open debate but it was an amazing game. As a three way collaboration between Sega, Virgin, and Disney themselves it was a technical accomplishment made in just a few short months. Of all of the many editions of Aladdin it’s obvious the Genesis title received the most attention. The Virgin edition of Aladdin is a god damn travesty that should never have been released in the state it’s in. Curiously the NES appeared to be left out but in reality that version of the game was only released in Europe. The following year the video game blitz would occur with every viable platform seeing some version of the game. The film was amazing, both story wise and in its animation. Aladdin was the movie event of 1992 and with good reason. ![]()
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